Take a look at the program below and answer these two questions:
Summarize what this program does.
Assume that the user enters HELLO there!, hits Return, then enters -1 and hits Return. Fill in this memory table; if a variable or value is overwritten, cross out the old value and write the new value next to it.
Variable type
Variable name
Value
158333100003/04/202009:10am
Additional Comments:
Rubric
Can't change a rubric once you've started using it.